Stencyl is a fantastic tool and game engine for those who hate code but love making games. This tool speeds up the process of building games or game prototypes. The highly anticipated update of Stencyl 3.0 is finally here and the new version now supports publishing games to
- iOS (iPhone/iPad)
- Android
- Flash
- Windows
- Mac
- Linux
Here are few features in the new version:
Platforms
- Publish to iOS, Android, Flash, Standalone Desktop (Windows, Mac, Linux).
- Publish all games directly from your computer.
- Unification – 1 engine, 1 programming language (Haxe)
- Open Framework for building new native and pure Haxe extensions.
Other
- Improved Font Support
- Improved Translation (Language Pack) Support
- Draw UTF-8 (international) characters in-game
- Gap Free MP3 Playback for Flash
- Support for OGG playback on all platforms except Flash
- Multi-Mapped Controls
Mobile
- Improved handling of arbitrary screen sizes.
- Improved Ad Support (iAds, AdMob, Events)
- Improved Social Gaming API Support (Game Center, Events)
- Improved In-App Purchase Support (Consumables, Restore Purchases, Events)
- Improved Native UI Support (Keyboard, Swipe, better Joystick, Alerts, Vibrate)
- Uniform handling of mouse and touch events
Workflow
- Test on iOS without going through Xcode
- Universal Log Viewer
- No more MAC address requirement to test
- You don’t have to use atlases if you hate ‘em
Engine
- Improved Performance. Reduced memory usage and churn.
- Simple Physics Mode – opt out of physics for better performance if you don’t need it.
- Reduction of “works only on Flash” features. Core features work everywhere.
- Full Blending Mode support for Flash
- Full Screen Mode for Flash, Desktop
Obviously we need to wait and see what the game developers can do with it before we sing its praises, but the features in new version are a step in the right direction